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Hy-Carbon

3D shooter game made in Godot game engine | Team of 6

Halfmoon Interactive | Dec 2022 - Nov 2024

Contributed as a lead concept artist, creating environment and prop concept artwork.

Tools Utilized: Adobe Photoshop, Procreate, GSuite Applications, Autodesk Maya

LEVEL CONCEPTS

Portfolio_LoadingRoomConcept.png
Portfolio_LoadingRoomlConcept.png
Portfolio_JungleLevelConcept.png
Portfolio_DesertLevelConcept.png

PROP CONCEPTS

HM_Crate.png
HM_Barrel.png
HM_Bomb.png

GUIDES / NOTES TO 3D ARTISTS

Portfolio_TextureGuide01.png
Portfolio_TextureGuide02.png
Portfolio_ColorGuide.png
Portfolio_TextureGuide03.png
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